Onrush: A high octane rush review

Onrush: A high octane rush review


Author's rating

Overall rating

The good
  • Arcade racing

  • Game modes are interesting and diverse

  • Chaotic in a good way

  • Soundtrack

The bad
  • Not much to complain

It’s more like a merger of two action-packed racing franchises MotorStorm and Burnout, given additional flair for the rebellious streak and an online mode. It’s a good thing. It has been far too long since we got a high-octane, heart pumping arcade racer, especially one as developed as good game called Onrush.

Onrush is all about races, team-based racing through your primary objective is never to cross a finish line before the competition. Instead, every major event in Onrush has one of four goals. Your ability to boost, and enter what is called a Rush. Powered by a meter which is usually charged by boosting, activating Rush will send you speeding forward on the track, wrecking and damaging any or all opponents who get in your way while also providing you with a variety of other benefits.

The very first event you’re likely to come across after completing tutorial is Overdrive, in which each team is required to boost and Rush as much as they can. To keep your boost meters charged and ready, racers will need to perform stunts, take out the opposition and live dangerously. It’s fast, it’s furious, and also a lot of fun. Countdown races, task racers with driving through checkpoints to add time to their team’s clock, which steadily depletes over time. Control is more important than speed.

More focused on combat, Switch events are where the action picks up. With every racer starting on a bike, every time a player gets taken down they respawn with a bigger, heavier and meaner vehicle. Each player only has three respawns, and the team that runs out of respawns is the “loser.” Onrush‘s final gameplay mode is “Lockdown,”  undoubtedly the most interesting one. In Lockdown, both teams compete for control of a small zone that hurtles along the track. Players first have to fight to the front of the pack to get in. Then, once they’re in the zone, they have to hold it for 5 seconds at least. Both teams have to fight for the zone by trying to take each other out, and the tussles can get pretty violent.

There are many vehicle types available, each with their pros and cons.

Those who use a bike on the track are called The Outlaw, they will find themselves getting a bonus to their Rush meter by performing tricks and stunts, and when they do activate their Rush, they’ll drain boost from all opponents within a specific range. Meanwhile, players who choose to join in on the action via The Interceptor will find that their initial boost surge, more powerful but also more costly while taking opponents down. Choosing your vehicle is a strategic move.

No matter which event type you’re playing, taking part is always exciting. Getting taken out by other players or wrecking your ride results in you being taken out momentarily, but it’s never too long before you jump back into action. Sometimes it can feel a little too enthusiastic, but it’s good to keep everyone competing rather than taking it easy all the time.

Combat might be the only area where Onrush sometimes feels frustrating. Sometimes it feels a bit hit and miss; a bit inconsistent if I say. Occasionally you’ll hit an opponent with all you’ve got yet merely put them in danger state nothing more, sometime’s you’ll seemingly touch and send them flying. Crashing into scenery is subject to unpredictability, too. It can also feel a little unfair some times. When you take a violent swipe other players yet end up the worst because your vehicle was slightly ahead of theirs at that moment. And don’t get me started for getting crushed by a bike while driving a 4×4 feels wrong.

Onrush does have an extensive single player mode to get lost into. It’s your standard campaign affair, with six event groups to be completed, along with a lot of optional challenges along the way. Against all the odds, it works, great. Winning does feel like winning, and it depends on players performance; you can’t just sit back and let the AI team do the work for you. No event never felt like an impossible challenge, either. Those who like to play with there friends will be happy as you can also play it in co-op very smoothly, with all friends having their progress counted.

Onrush is primarily an online game. Some players will never touch the game’s campaign mode, and they won’t be missing anything at all. Thankfully the game plays flawlessly online, no signs of lag or other hiccups ruining the fun. As always, a leveling system is in play, rewarding players with gear crates as they progress in the game. Full of purely cosmetic items, gear crates are a suitably enjoyable reward for putting in the time, allowing you to customize the looks of your vehicles.

Though it is capable of annoying players at times, Onrush is hands down a brilliant arcade racer pacer. Thanks to its track design and dynamic gameplay you can’t help but keep going forward. I would love to see how this game’s community grows so does the competition. And, while this game has already got a wealth of content, would love to see Onrush refined and expanded upon.

Checkout Onrush Gallery.


Onrush Open Beta